
Possibility to switch on/off in-game event participation.Two-handed weapons received some love with the ability to add mods to them.Ability to dismantle weapons to receive crafting resources.Players in a co-op session can gather teammates during common interactions (for example, to talk with an NPC or go to sleep).Then, you can find your claimed blueprints at the Craftmaster’s shop. You will need to obtain weapon blueprints by exploring The City or claiming them as a reward.Crafting will happen with… Craftmasters (hooray!).

With Weapon Crafting, we offer you full control over your loadout. To slay enemies with style, you need the proper weapon, and we understand how durability makes you cycle through your arsenal and how hard it is to loot good weapons.Added new hit reactions and improved some of the existing ones.Enemies can pass burning and electrocuted effects to each other.Support for Biters seamlessly falling from high ground, including rooftops.Added an ability to dismember enemies through collisions with environment objects.More ragdoll improvements for immersion and emergent gameplay.“Domino Ragdoll” introduced, where enemies can fall on each other, with a proper reaction to the force and weight that pushes them.New hit detection code for improved enemy reactions to being hit with a weapon.“Spill the beans” takes on a literal meaning with the possibility of ripping the guts from your foe.Players can rip out a chunk of flesh and leave a hole in the enemy’s body.New visualizations of damage done to enemies (visible bones, ribs, eyeballs, etc.).


Dying Light 2 Gut Feeling Update Release Notes Combat Improvements, including Brutality and Physicality
